My little fan game project The Legend of Zelda: Black Crown is the Featured Project over at Zelda Fan Game Central! \o/ You can discuss it on the Forum Thread or take a look at the Wiki Entry.
For any of you that have missed the game, here are some screenshots and the download link. It requires Windows, Microsoft .NET Framework 4.6.1 (https://www.microsoft.com/en-us/download/details.aspx?id=49981) and a GPU that supports Shader Model 2.0. Please poke me if you have any feedback or ideas on how to improve the game!
Don’t forget to use the Zelda Updater after installing the game to get the latest patch.
Fract allows you to edit shader (.fx) files written using HLSL and
immediately see the changes within Fract. It is primarily meant to create and
explore Fractals. See the “Readme Please.txt” file for further information.
Fract requires, besides a min Shader Model 3.0 graphics card, the following to be installed:
Microsoft .NET 4.0 (http://bit.ly/bEI3bv)
Microsoft XNA 4.0 (http://bit.ly/d7snYW) or Microsoft XNA 3.0 (http://bit.ly/cEIXcz)
I finally started the long journey to learn How-To-Program-My-Own-Graphics-Card.
My choice of language was C#. And as such I’ve decided to use XNA as the graphics API. And HLSL as my shader language.
I’ve always loved fractals. My dad used to draw them using Q-Basic on his old 33 MHZ computer. A simple black-and-white colored drawing of the Mandelbrot Set took 2 (TWO) hours to execute!
Today I’ve written a colored-version that runs in real time, without any lag.
Here’s the result: