blog . by . paul

OpenGL experiments

Posted in Graphics, Programming by tick on January 18, 2012

Recently I have been learning basic realtime 3D graphics using OpenGL ES 2.0GLSL and C++. This is my first time coding anything more serious in 3D and also OpenGL! In theory this could run on any platform that supports OpenGL ES 2.0; ranging from PCs to Smart Phones. All of the content was used purely for learning purposes.

Cross-Platform window management using PowerVR VRShell.
Initialization of projection and view matrices with the help of GLM (OpengGL Mathematics).
Rendering 3x colored cubes using a single Vertex Buffer Object. Simple interpolating-color fragment shader.

3x Textured CubeLoading of image data using FreeImage. Rendering of three rotating and textured cubes.

Used Libraries: OpenGL ES 2.0, GLM, FreeImage, OOIS, Boost

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