Fractals on the Gpu
I finally started the long journey to learn How-To-Program-My-Own-Graphics-Card.
My choice of language was C#. And as such I’ve decided to use XNA as the graphics API. And HLSL as my shader language.
I’ve always loved fractals. My dad used to draw them using Q-Basic on his old 33 MHZ computer. A simple black-and-white colored drawing of the Mandelbrot Set took 2 (TWO) hours to execute!
Today I’ve written a colored-version that runs in real time, without any lag.
Here’s the result:
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